


Visual Game Session Preparation
While there are many ways to prepare your tabletop roleplaying games as a dungeon master, I have found that after writing 4 pages of storyline, I would get bogged down with a forest of information during the game. I decided to give myself limits by keeping everything on one sheet and discovered that if I used more visual models, I could reference the material quickly and trigger my mind into action. Here are the opening steps for a seamless session while playing Dungeons and Dragons. First, read the introduction to describe the setting. This sets the stage for the players … Continue reading Visual Game Session Preparation

Running a Feywild Adventure without Combat
In the 5th edition Dungeons and Dragons Wild Beyond the Witchlight, the book recommends that this module can be run without engaging in combat resulting in bloodshed. I’ve heard on the world wide web that this has caused a little … Continue reading Running a Feywild Adventure without Combat

How to Run Tomb of Annhilation for Children
How to Run Tomb of Annihilation Dungeons and Dragons Adventure for Children Introduction Tomb of Annihilation is so difficult, quite often in the adventure, the text suggests on how to include new characters in the most likely case that one … Continue reading How to Run Tomb of Annhilation for Children

Connect the Dots
The single best piece of advice I can give to you as a game master: Connect the Dots From the player’s actions to the story line, Connect the Dots When they make a decision, how that will connect to the … Continue reading Connect the Dots

The Theme for the Game is…Why themes deepen the meaning of your roleplaying games
A theme is a literary tool used to convey to the reader the deeper meaning of the story beyond just the story told. In classical music, the musicians play the theme as a memorable piece right at the beginning of … Continue reading The Theme for the Game is…Why themes deepen the meaning of your roleplaying games

How to defeat deceit

Story – Defeating Envy

Team Building and Storytelling with Dungeons and Dragons – a dungeon master challenge
Dungeons and Dragons is a Team Game of Collaborative Storytelling I encountered this question on @twitter the other day and wanted to write my response. In my opinion, challenge ratings in ttrpgs have nothing to do with the monster, but … Continue reading Team Building and Storytelling with Dungeons and Dragons – a dungeon master challenge
