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Improve your Improvisational Skills as a Dungeon Master

There is plenty of information on how to better prepare for your tabletop roleplaying games, but what about how to better improvise during the session? I have learned a few tips from people who think quickly on their feet and … Continue reading Improve your Improvisational Skills as a Dungeon Master

Improving your Improv Skills as a Game Master

A game master’s life is one of dedication. Most articles and advice segments show how to prepare for the sessions through systemized templates, efficient worldbuilding tips and practicing silly character voices. But when it comes to game time, the preparation can only take you so far before you need to access your skills at improvisation. I believe that a game master should vacillate between preparation and improvisation. With much content around preparation, I thought I would share with you some thoughts on how to better “go with the flow” in your games! How do you use “Yes And” – Yes … Continue reading Improving your Improv Skills as a Game Master

Encounter Building in Dungeons and Dragons

Quite simply, a game master can prepare no encounters until the players first have a goal. Before designing your encounters, review the goal of the players and their characters. Then your encounters will mean volumes to the players and their characters. Scene – upon the ocean with shore in sight Goal – to reach the shore Incident – monster shark strikes the boat enough to introduce a leak Conflict – water fills the boat to the point of submersion Question – will the Sojourners arrive to shore before they sink into the waters? See how an encounter is made up … Continue reading Encounter Building in Dungeons and Dragons

Challenge and Invitation – How to adjust your encounters as a Game Master while playing tabletop roleplaying games.

When playing RPGS, the gamemaster decides the encounters. What kind of encounters are available to use. I propose there are only really 2 options, but with varying degrees. Much like the burner on a gas stove, the setting is low to high and anything in between, but there are only really 2 directions you can turn the dial. There are only 2 directions you can turn the encounter. On the lowest setting, set to 1, the encounter is set to “invitation”. With an invitation, there is low risk, low reward, low energy and no conflict. As the gamemaster increases the … Continue reading Challenge and Invitation – How to adjust your encounters as a Game Master while playing tabletop roleplaying games.