The cure for boredom in Dungeons and Dragons.

Maximum value is achieved through full participation. I’ve been thinking recently that I decided to become a dungeon master because I honestly like the process of preparation. The process of creation in itself is the reward. I am a creator. Through this preparation and honestly, work, I found enjoyment. In short, I’m never bored. But I did wonder if my players were achieving similar levels of satisfaction. The truth is that when we participate in something, we invest our time and interest and end up developing value from that something. The surefire way to generate interest, and cure boredom, in … Continue reading The cure for boredom in Dungeons and Dragons.

Using Hooks in your Dungeons and Dragon’s games and storytelling

Photo by Alexandr Podvalny on Pexels.com What is your Why When playing Dungeons and Dragons, each player has their own reason for joining a game. Perhaps they want to spend more time with their friends, or they have a creative streak they want to express. Some people enjoy the rolling of dice and gambling aspect of random chance, while others enjoy the well thought out plans and execution. All of it is storytelling. In good storytelling, I ask “why do the characters show up to the action?” and more importantly how, as a Dungeon Master, can I hook them into … Continue reading Using Hooks in your Dungeons and Dragon’s games and storytelling

An easy to use method for storytelling.

I believe that everyone of us is a storyteller. You don’t have to speak of elves and dwarves or aliens from a far realm to convey a human experience using your words to another fellow human. Every time you make an attempt to persuade someone, you are crafting a story. Every time you rationalize an event, you are telling yourself a story. In other words, you already tell stories, and if you want, you can become better with practice. I found this article while browsing for better ways to tell stories and discovered this method! I wondered how my Dungeons … Continue reading An easy to use method for storytelling.

Running Deities in the roleplaying game Dungeons and Dragons

The sojourners arrive at the monolith after harrowing travel through the wilds. Upon their arrival, a bright light shines from the stone and they hear a booming voice greet them, “you have sojourned far to find me, now that you are here, what do you want?” They have finally reached the lost shrine of Torm, the god of courage. How do you imagine deities working within Dungeons and Dragons? My style of running the game always involves telling a story. But even then, I want to benefit the players with boons and banes every time they choose to interact with … Continue reading Running Deities in the roleplaying game Dungeons and Dragons

Warlocks and Patrons

In Dungeons and Dragons 5th edition, one of the playable classes is a warlock. As I understand, magic is available through many avenues in a fantasy world. Some wizards study their whole lives to memorize formulas, some cleric devout their lives to serving a deity. Warlocks, I imagine, cut a deal with a powerful being, who is not a god. These powerful beings, I think of as “black market” magic, whether it be a cheap knock off of the original brand, or a product laced with unholy ingredients designed to get the user hooked on a sale. Or this could … Continue reading Warlocks and Patrons

A Sojourner’s Recipe for a Satisfying Adventure

After I whip up a good adventure by following a recipe, I like to hand out recipes for players to enjoy Dungeons and Dragons. You will find below a nice template to further thrive as a player while creating stories around the table with your friends and family. Here are a few ingredients you should add to your adventure sessions to fashion a satisfying session of Dungeons and Dragons! Title: It’s important to give your session a title, because this crystalizes the focus. For example, “The Breaking of the Fellowship” Find a great line to quote before you play to … Continue reading A Sojourner’s Recipe for a Satisfying Adventure

Why do we tell stories?

Recently, I have been pondering the role of story in the game Dungeons and Dragons. When I first began to play, I realized quickly that this kind of game facilitates story telling at its finest. Images filled my thoughts of villagers gathered around an evening campfire as the elder recounts the tales of their existence, myths and legends retold, along with variations added as, generation after generation, the tribe grew. Eventually, books held the stories and myths were lost. The books kept the story told the same way every time with little to no variation save for edition updates. I … Continue reading Why do we tell stories?

How to Describe Scenes to Prompt Exploration in Dungeons and Dragons

If you want, skip to the bottom to see my bulleted instructions; otherwise, enjoy the read! I call my characters “sojourners” to remind myself they are journeying through the world we are creating together. Boxed text in the tradition Dungeons and Dragons modules serve a purpose. I believe one of the most underplayed pillars of the game is exploration and reading aloud a narrative script to your players can prompt wonderful moments of exploration that make your world all the more fulfilling. Like any NPC name, or monster stat, most of the Dungeons and Dragons experiences can be substituted for … Continue reading How to Describe Scenes to Prompt Exploration in Dungeons and Dragons

Recipe for a Sojourner’s Adventure

I have been leading story telling sessions for Dungeons and Dragons since 2017. I started by watching a fantastic session with Matthew Mercer by googling “live action dungeons and dragons.” I was struck with awe! This was exactly the kind of games I played as a young child. Somehow adult life crept in and I forgot how to tell stories. Dungeons and Dragons 5th edition really has introduced me back into the world of role playing and storytelling. Crafting adventurers for many groups of players, I have had lots of time to build a campaign and then review my work … Continue reading Recipe for a Sojourner’s Adventure