Encounter Building in Dungeons and Dragons

Quite simply, a game master can prepare no encounters until the players first have a goal. Before designing your encounters, review the goal of the players and their characters. Then your encounters will mean volumes to the players and their characters. Scene – upon the ocean with shore in sight Goal – to reach the shore Incident – monster shark strikes the boat enough to introduce a leak Conflict – water fills the boat to the point of submersion Question – will the Sojourners arrive to shore before they sink into the waters? See how an encounter is made up … Continue reading Encounter Building in Dungeons and Dragons

How to Improve your Worldbuilding

Definition of Verisimilitude Check out the word verisimilitude! In fact, to improve your storytelling, you should study literary terms regularly and you’ll be surprised how often you already use them in your Dungeons and Dragons games. Verisimilitude means “it appears real.” When playing games and telling stories, if you keep your fantasy world consistent, then 99% of the time your table will enjoy a realistic roleplaying experience. If you would like more examples of how to improve your world building, then browse through the 11 signs of life. You may have had to study these for a biology exam, and … Continue reading How to Improve your Worldbuilding

Dungeon Masters and Burnout

Creativity in our life can become stifled for many reasons. I do believe that sometimes professional collaboration is exactly what you need. If you are a dungeon master who feels like your adventure campaign is going nowhere, then please contact me for my Dungeon Master Guidance Course. I provide one to one guidance and opportunities for inspiration on how you manage time and energy at your table. Before you burn out, get in touch with me! May your story continue! Check out my Products page! Continue reading Dungeon Masters and Burnout

Player Dynamics for Dungeons & Dragons

Hello from the Forever DM! I could say that, but as of now, I am a player AND a dungeon master, a rare breed, indeed. If you are interested in following along, we are playing through Rime of the Frostmaiden. The reason we love our projects, artwork, gardens and D&D games is directly related to the amount of work and love we put into the game/story. In order to increase the love, we must increase the work. Read more about The Cure for Boredom in D&D. Here are a few things I have learned about how to better prepare as … Continue reading Player Dynamics for Dungeons & Dragons

Dungeons and Dragons as a Homeschooling Supplement and Enrichment

In this age of Do It Yourself, people are diving into gardening, starting businesses, and learning an instrument. The “DIY” culture helps a community grow in its knowledge. The RV community is another good example. Homeschooling is the mother of all DIY projects. Now, more than ever, parents are looking to homeschool their children, by choice, or by obligation. The modern homeschool family has a wealth of resources at their fingertips via the internet. And along with these resources comes the famous roleplaying game, Dungeons and Dragons. I like to use a Growth Mindset when planning my games. While some … Continue reading Dungeons and Dragons as a Homeschooling Supplement and Enrichment

Asking Great Questions

I started off by asking the player’s “what do you do?” I got a lot of blank stares. I figured that I wasn’t doing a good enough job setting the scene for them to make any informed decision. So I increased my descriptions, but then got interrupted by players stating their actions, probably just to shut me up from talking the entire game. The truth is, I don’t want to talk more than the players. I love the games where I sit back and watch the story unfold in front of me. I prepare most of the week for a … Continue reading Asking Great Questions

Enriching your life and your games with a Growth Mindset.

There are many reasons TTRPGs like Dungeons and Dragons have been lauded for their ability to simultaneously grant us fun and growth. Part of that reason, I think, involves all of the tenets in the the book Mindset by Carol Dweck. In the book, the author explores tons of research involving human motivation and success. I liked this little chart here and thought how similar the growth mindset is to how we play our characters in D&D. Unlike real life, our characters are simulations of our imagination, and often we expand our exploits way beyond how we would behave in … Continue reading Enriching your life and your games with a Growth Mindset.

Tips from the Dungeons and Dragons Community

I found a wonderful thread from @slyflourish on Twitter. He asked about one simple tip to dramatically change the game (for the better). I found these answers from the community to be most helpful and inspirational! May you use them to add to your life and games! Technically a house rule not just a trick, but very simple: PCs only get the benefit of a long rest in a place of relative safety and comfort, not when camping in the wilderness. Lets you run wilderness adventures like they were dungeons. – @alexbro97829019 I really liked this suggestion and it reminded … Continue reading Tips from the Dungeons and Dragons Community

Five things I wished I had known as a new Game Master

Human resources said it one more time over the phone, “you are no longer employed with us.” I looked at my boss across from the table and of course, he already knew. Security walked me back to my office and I placed all of my belongings in a postal box. Then they walked me outside to my car. (Don’t worry, I’m not a criminal, this “walk out” is common practice when management gets the axe. Still, pretty embarrassing, and the severance is never enough for the amount of time it takes to find a new job. Full disclosure: I am … Continue reading Five things I wished I had known as a new Game Master