Old Stories New Perspectives

Continue reading Old Stories New Perspectives

Dungeons and Dragons as a Homeschooling Supplement and Enrichment

In this age of Do It Yourself, people are diving into gardening, starting businesses, and learning an instrument. The “DIY” culture helps a community grow in its knowledge. The RV community is another good example. Homeschooling is the mother of all DIY projects. Now, more than ever, parents are looking to homeschool their children, by choice, or by obligation. The modern homeschool family has a wealth of resources at their fingertips via the internet. And along with these resources comes the famous roleplaying game, Dungeons and Dragons. I like to use a Growth Mindset when planning my games. While some … Continue reading Dungeons and Dragons as a Homeschooling Supplement and Enrichment

Enriching your life and your games with a Growth Mindset.

There are many reasons TTRPGs like Dungeons and Dragons have been lauded for their ability to simultaneously grant us fun and growth. Part of that reason, I think, involves all of the tenets in the the book Mindset by Carol Dweck. In the book, the author explores tons of research involving human motivation and success. I liked this little chart here and thought how similar the growth mindset is to how we play our characters in D&D. Unlike real life, our characters are simulations of our imagination, and often we expand our exploits way beyond how we would behave in … Continue reading Enriching your life and your games with a Growth Mindset.

The cure for boredom in Dungeons and Dragons.

Maximum value is achieved through full participation. I’ve been thinking recently that I decided to become a dungeon master because I honestly like the process of preparation. The process of creation in itself is the reward. I am a creator. Through this preparation and honestly, work, I found enjoyment. In short, I’m never bored. But I did wonder if my players were achieving similar levels of satisfaction. The truth is that when we participate in something, we invest our time and interest and end up developing value from that something. The surefire way to generate interest, and cure boredom, in … Continue reading The cure for boredom in Dungeons and Dragons.

Using Hooks in your Dungeons and Dragon’s games and storytelling

Photo by Alexandr Podvalny on Pexels.com What is your Why When playing Dungeons and Dragons, each player has their own reason for joining a game. Perhaps they want to spend more time with their friends, or they have a creative streak they want to express. Some people enjoy the rolling of dice and gambling aspect of random chance, while others enjoy the well thought out plans and execution. All of it is storytelling. In good storytelling, I ask “why do the characters show up to the action?” and more importantly how, as a Dungeon Master, can I hook them into … Continue reading Using Hooks in your Dungeons and Dragon’s games and storytelling

An easy to use method for storytelling.

I believe that everyone of us is a storyteller. You don’t have to speak of elves and dwarves or aliens from a far realm to convey a human experience using your words to another fellow human. Every time you make an attempt to persuade someone, you are crafting a story. Every time you rationalize an event, you are telling yourself a story. In other words, you already tell stories, and if you want, you can become better with practice. I found this article while browsing for better ways to tell stories and discovered this method! I wondered how my Dungeons … Continue reading An easy to use method for storytelling.

How to Describe Scenes to Prompt Exploration in Dungeons and Dragons

If you want, skip to the bottom to see my bulleted instructions; otherwise, enjoy the read! I call my characters “sojourners” to remind myself they are journeying through the world we are creating together. Boxed text in the tradition Dungeons and Dragons modules serve a purpose. I believe one of the most underplayed pillars of the game is exploration and reading aloud a narrative script to your players can prompt wonderful moments of exploration that make your world all the more fulfilling. Like any NPC name, or monster stat, most of the Dungeons and Dragons experiences can be substituted for … Continue reading How to Describe Scenes to Prompt Exploration in Dungeons and Dragons

Recipe for a Sojourner’s Adventure

I have been leading story telling sessions for Dungeons and Dragons since 2017. I started by watching a fantastic session with Matthew Mercer by googling “live action dungeons and dragons.” I was struck with awe! This was exactly the kind of games I played as a young child. Somehow adult life crept in and I forgot how to tell stories. Dungeons and Dragons 5th edition really has introduced me back into the world of role playing and storytelling. Crafting adventurers for many groups of players, I have had lots of time to build a campaign and then review my work … Continue reading Recipe for a Sojourner’s Adventure