Old Stories New Perspectives

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How to Improve your Worldbuilding

Definition of Verisimilitude Check out the word verisimilitude! In fact, to improve your storytelling, you should study literary terms regularly and you’ll be surprised how often you already use them in your Dungeons and Dragons games. Verisimilitude means “it appears real.” When playing games and telling stories, if you keep your fantasy world consistent, then 99% of the time your table will enjoy a realistic roleplaying experience. If you would like more examples of how to improve your world building, then browse through the 11 signs of life. You may have had to study these for a biology exam, and … Continue reading How to Improve your Worldbuilding

Dungeons and Dragons as a Homeschooling Supplement and Enrichment

In this age of Do It Yourself, people are diving into gardening, starting businesses, and learning an instrument. The “DIY” culture helps a community grow in its knowledge. The RV community is another good example. Homeschooling is the mother of all DIY projects. Now, more than ever, parents are looking to homeschool their children, by choice, or by obligation. The modern homeschool family has a wealth of resources at their fingertips via the internet. And along with these resources comes the famous roleplaying game, Dungeons and Dragons. I like to use a Growth Mindset when planning my games. While some … Continue reading Dungeons and Dragons as a Homeschooling Supplement and Enrichment

Asking Great Questions

I started off by asking the player’s “what do you do?” I got a lot of blank stares. I figured that I wasn’t doing a good enough job setting the scene for them to make any informed decision. So I increased my descriptions, but then got interrupted by players stating their actions, probably just to shut me up from talking the entire game. The truth is, I don’t want to talk more than the players. I love the games where I sit back and watch the story unfold in front of me. I prepare most of the week for a … Continue reading Asking Great Questions

Enriching your life and your games with a Growth Mindset.

There are many reasons TTRPGs like Dungeons and Dragons have been lauded for their ability to simultaneously grant us fun and growth. Part of that reason, I think, involves all of the tenets in the the book Mindset by Carol Dweck. In the book, the author explores tons of research involving human motivation and success. I liked this little chart here and thought how similar the growth mindset is to how we play our characters in D&D. Unlike real life, our characters are simulations of our imagination, and often we expand our exploits way beyond how we would behave in … Continue reading Enriching your life and your games with a Growth Mindset.

The cure for boredom in Dungeons and Dragons.

Maximum value is achieved through full participation. I’ve been thinking recently that I decided to become a dungeon master because I honestly like the process of preparation. The process of creation in itself is the reward. I am a creator. Through this preparation and honestly, work, I found enjoyment. In short, I’m never bored. But I did wonder if my players were achieving similar levels of satisfaction. The truth is that when we participate in something, we invest our time and interest and end up developing value from that something. The surefire way to generate interest, and cure boredom, in … Continue reading The cure for boredom in Dungeons and Dragons.

Using Hooks in your Dungeons and Dragon’s games and storytelling

Photo by Alexandr Podvalny on Pexels.com What is your Why When playing Dungeons and Dragons, each player has their own reason for joining a game. Perhaps they want to spend more time with their friends, or they have a creative streak they want to express. Some people enjoy the rolling of dice and gambling aspect of random chance, while others enjoy the well thought out plans and execution. All of it is storytelling. In good storytelling, I ask “why do the characters show up to the action?” and more importantly how, as a Dungeon Master, can I hook them into … Continue reading Using Hooks in your Dungeons and Dragon’s games and storytelling