Encounter Building in Dungeons and Dragons

Quite simply, a game master can prepare no encounters until the players first have a goal. Before designing your encounters, review the goal of the players and their characters. Then your encounters will mean volumes to the players and their characters. Scene – upon the ocean with shore in sight Goal – to reach the shore Incident – monster shark strikes the boat enough to introduce a leak Conflict – water fills the boat to the point of submersion Question – will the Sojourners arrive to shore before they sink into the waters? See how an encounter is made up … Continue reading Encounter Building in Dungeons and Dragons

Dungeons and Dragons as a Homeschooling Supplement and Enrichment

In this age of Do It Yourself, people are diving into gardening, starting businesses, and learning an instrument. The “DIY” culture helps a community grow in its knowledge. The RV community is another good example. Homeschooling is the mother of all DIY projects. Now, more than ever, parents are looking to homeschool their children, by choice, or by obligation. The modern homeschool family has a wealth of resources at their fingertips via the internet. And along with these resources comes the famous roleplaying game, Dungeons and Dragons. I like to use a Growth Mindset when planning my games. While some … Continue reading Dungeons and Dragons as a Homeschooling Supplement and Enrichment

Enriching your life and your games with a Growth Mindset.

There are many reasons TTRPGs like Dungeons and Dragons have been lauded for their ability to simultaneously grant us fun and growth. Part of that reason, I think, involves all of the tenets in the the book Mindset by Carol Dweck. In the book, the author explores tons of research involving human motivation and success. I liked this little chart here and thought how similar the growth mindset is to how we play our characters in D&D. Unlike real life, our characters are simulations of our imagination, and often we expand our exploits way beyond how we would behave in … Continue reading Enriching your life and your games with a Growth Mindset.

An easy to use method for storytelling.

I believe that everyone of us is a storyteller. You don’t have to speak of elves and dwarves or aliens from a far realm to convey a human experience using your words to another fellow human. Every time you make an attempt to persuade someone, you are crafting a story. Every time you rationalize an event, you are telling yourself a story. In other words, you already tell stories, and if you want, you can become better with practice. I found this article while browsing for better ways to tell stories and discovered this method! I wondered how my Dungeons … Continue reading An easy to use method for storytelling.

Running Deities in the roleplaying game Dungeons and Dragons

The sojourners arrive at the monolith after harrowing travel through the wilds. Upon their arrival, a bright light shines from the stone and they hear a booming voice greet them, “you have sojourned far to find me, now that you are here, what do you want?” They have finally reached the lost shrine of Torm, the god of courage. How do you imagine deities working within Dungeons and Dragons? My style of running the game always involves telling a story. But even then, I want to benefit the players with boons and banes every time they choose to interact with … Continue reading Running Deities in the roleplaying game Dungeons and Dragons

Why do we tell stories?

Recently, I have been pondering the role of story in the game Dungeons and Dragons. When I first began to play, I realized quickly that this kind of game facilitates story telling at its finest. Images filled my thoughts of villagers gathered around an evening campfire as the elder recounts the tales of their existence, myths and legends retold, along with variations added as, generation after generation, the tribe grew. Eventually, books held the stories and myths were lost. The books kept the story told the same way every time with little to no variation save for edition updates. I … Continue reading Why do we tell stories?