
Encounter Building in Dungeons and Dragons
Quite simply, a game master can prepare no encounters until the players first have a goal. Before designing your encounters, review the goal of the players and their characters. Then your encounters will mean volumes to the players and their characters. Scene – upon the ocean with shore in sight Goal – to reach the shore Incident – monster shark strikes the boat enough to introduce a leak Conflict – water fills the boat to the point of submersion Question – will the Sojourners arrive to shore before they sink into the waters? See how an encounter is made up … Continue reading Encounter Building in Dungeons and Dragons