The cure for boredom in Dungeons and Dragons.

Maximum value is achieved through full participation.

I’ve been thinking recently that I decided to become a dungeon master because I honestly like the process of preparation. The process of creation in itself is the reward. I am a creator. Through this preparation and honestly, work, I found enjoyment. In short, I’m never bored. But I did wonder if my players were achieving similar levels of satisfaction.

The truth is that when we participate in something, we invest our time and interest and end up developing value from that something. The surefire way to generate interest, and cure boredom, in any project, including your tabletop games is to increase participation.

Short disclaimer: I do realize that dungeon masters enjoy prep. Players play and DMs prep. And in this beautiful tango, the game happens! Great stories are told. However, this writing is to address the boredom one might find with the players who lack participation. In my experience, players always desire to contribute so as long as it relates to their character development.

As a dungeon master, I initially struggled with sharing the workload (much like in real life) and would keep all the world building responsibilities to myself. But in assuming all of the worldbuilding responsibility acted as a “gas hog” in my energy levels. Upon bemoaning my state, I received guidance from Johnn Four and he asks a GREAT question.

“How are you allowing your players to share the prep?”

Initially, I thought there was a secret behind the DM screen I couldn’t share. I think I am just now beginning to realize the possibility of sharing the creation process. So, this is what I came up with for next session.

My goal is to build a richer, more believable world to play in. I think at the very least a player could prep is assisting in generating the “Sly Flourish: strong start“. I assign one player the home of generating a simple monologue in which their character recounts the last session adventure. This could appear as a letter to home, a prayer to a god, or a private musing by the seaside. This level of participation helps kick start the session. More importantly, the more a player participates, the more value they find.

Regarding world building, I found a large challenge. No doubt, there are many ways to prepare a persistent and consistent world for the players to immerse themselves. I decided that the burden of lore and locales could be partially outsourced to my players. I had each player generate a simple lore/fact/knowledge about the world of Bonzarel and promised the reward of inspiration upon when their character shares that information in game. By the way, I have never used the inspiration rules of getting one time use re roll, so I thought this would be a good reward. Otherwise, I know that without a tangible reward, lore has little value in the game.

Here is the simple assignment I ascribed a week before the session.

  • Garindan: you know of one person who lives in Avernus, they have a name, title, job, and relationship to the Blood War.
  • Felthran: you now know of a thing in Avernus, possibly relating to the wildlife, natural order.
  • Bramble: you remember (from your studies) reading about a social grace in the politics of Avernus
  • Hey: you know a magnificent local landmark that provides aid/guidance or resource, possibly you learned this from your patron, the archfey.
  • Zarion: besides the other sojourners, you can now see Felthran’s abyssal corruption, and you are able to sense the growing disease within him.

Each player determines the time and place their character shares the lore. Upon sharing, the DM grants one point of inspiration.

Now the question for you is what part of preparing as game master do you find to be a “gas hog?” And how can you allow your players to share in that process? Remember that maximum value is achieved through full participation. And remember that the only reason anyone ever does anything in D&D or any RPG is because of the reward. You know your players and will find appropriate assignments that provide enjoyment, but if you want your players to engage, totally cured of boredom, make sure to share the wealth in preparing for a session.

May your story continue,

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