Recently, I have been pondering the role of story in the game Dungeons and Dragons. When I first began to play, I realized quickly that this kind of game facilitates story telling at its finest. Images filled my thoughts of villagers gathered around an evening campfire as the elder recounts the tales of their existence, myths and legends retold, along with variations added as, generation after generation, the tribe grew.
Eventually, books held the stories and myths were lost. The books kept the story told the same way every time with little to no variation save for edition updates. I rest that there remains something powerful about stories originating from our mouth and memory.
And then we began to passively watch television, streaming shows and movies. This form of entertainment required less imagination, for along with the verbal descriptions from books, now the visual descriptions were laid out for us right there on the screen. Little if any work was asked of the listener.
Still, from oral tales around a glowing campfire to lounging on the bed staring into another glowing device, we have always been wanting to hear a good story.
With Dungeons and Dragons, and other roleplaying frameworks, we are now able to flex our myth telling muscles into crafting stories around the table. Interesting that the word myth originated from the same word used to make “mouth”. These myths we share do more than entertain, they allow us to become the creators of our own entertainment. Beyond scratching out hit points and rolling dice, storytelling games lead the way in entertainment.
This is a call to summon your imagination to the forefront and begin by prompting your adventures with friends and family around the table. Playing Dungeons and Dragons is an exercise as old as time, long before books and long after television, we will continue to tell stories.
And so, our story continues.