Learning from Dungeons and Dragons III

mordor

A heavy winter rain began to fall as the travelers plowed through the muddy street. In this small village of peasants and farmers, the people toiled daily and the weariness flowed through every interaction.

The town mayor, a humble looking man in his forties, hailed from the tavern, welcoming them into the dry and warm community center. After warming themselves between the keg tap and the hearth, the mayor spoke quietly.

“It all started last year, slowly, but I remember, one of our farmers reported missing livestock, not just small goats, but even his cattle. In this village, even the smallest report of a missing animal warrants attention. But after a month, we heard no more.”

Quenlin peer from behind his mug of a stout brown drink, questioning the look in the man’s eyes, searching for sincerity. He seemed and honest and sane man.

The mayor continued, “but then, everything changed. Many reports of livestock missing and then, finally,” he paused here and quickly scanned the room, “people started to go missing. We don’t know how or why, or if they’re alive, or not. But we need help. I sent the letter to our lord in Chisdale, and as I understand, here you’ve come.”

At this, Strom leaned forward with a confident expression and pride in his voice, “We help the weak, seek out oppression all over this land. We will gladly help.” His weathered face dealt kindness towards the mayor, despite its grizzled features. Yasbagee answered her fellows remark with, “this should be good, I’ve been wanting to hunt something down for a couple of months now. My blades are getting thirsty.”

One thing I have noticed in these tales of bravery and adventure is that despite threat of death, these characters always find themselves staring down a haunted mine, or  looking into a menacing swamp, and then they just walk in!

The point being that motivation makes people move. Otherwise, we continue on with our lives without risking danger or threat. No one in their right mind would enter the cave unless they had a higher motivation than self – preservation.

I think one of the reasons D&D captivates our attention is that we get the chance to risk life and limb through the characters strength and valor, but truly our own as well. Most stories involve rescuing a village from terror, retrieving magic artifacts to keep evil from obtaining them, or pulling off a stunt to stop an evil lord from rising to power. I have learned this is what is categorized as an “epic” campaign. Classic good vs evil storyline.

Everyone one of us has a point where we say, “enough.” Adventures are simply those of us who respond first. None of the D&D characters I have met in the Forgotten Realms or Middle Earth would I ask to baby sit or mow my lawn, but upon news of an invading army of bloodthirsty orcs, these battle worn travelers would be the first I would call.

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I think I sometimes view myself as that mayor. I see the problems, I feel the pain of the people, but at the end of the day, the most I can offer is asking for help. Maybe that’s something else I have learned: if you have enough peril, and sometimes enough gold or bartering, a hero will answer your call for help and maybe teach you how to draw your blade.

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