The mist began to effortlessly rise from the ground as the darkness swelled into light. Soft sounds of birds and woodland creatures stirred in the traveler’s minds as they took turns waking from their exhausted night in the forest glen. Only Quenlin, already awake and peering through the pine with draconian eyes, did not take the time to stretch his sore muscles into life. Yashbagee lit a fire with the last of her tinderbox and retrieved some of the talsin root she foraged yesterday. “Take this, all of you, the tea will help your bruises and wounds heal.” Quenlin, sniffed the tea, but of course, did not drink it as his wounds had already healed through his night’s vigil. A spark of compassion blinked quickly in his cold heart as he viewed the horrid gash in Strom’s leg. He bent over the supine warrior and held the rustic bowl up to his mouth. “Drink.” he growled. Strom’s swollen eyes opened and he slowly accepted the gesture. That morning, the party stood still around a flickering fire in the mist and watched the transformation come over Quenlin. Maybe they were wrong about him after all.
Dungeons and Dragons captures the imagination and attention of players because although part of the game rolls dice and takes chances, a big part involves the decisions of your character which can make a lasting change in the world, whether Middle Earth or the Forgotten Realms. There is also a temptation to scold ourselves when things aren’t working out. Here are some principles to consider. You may find that in this reckoning, you find our world works that way as well.
Success – Warning! May involve some wandering
Maybe you find yourself between a job you didn’t want, only applying for more jobs you don’t want, but have to take because you need the money. Maybe you find yourself stuck in a major in college and you are not quite sure if this is what you want to do for the rest of your life. Maybe you have no idea what success looks like. In Dungeons and Dragons, role playing involves a lot of waiting and even more discovering because you truly do not know how the story will end. A warrior can spend ample time searching, investigating, or wandering around to discover “what” the “quest” means. Even each clue, each little success in the journey leads to a better answer to the larger puzzle. No one simply stops playing because they are stuck in the game with no answer. They make something happen. They throw spaghetti against the wall to see what sticks. Movement is life. When you find yourself stuck, visit the local rustic tavern, ask about trouble in the country side, investigate the local crimes in the sheriff’s office, or search the library for ancient books, or maybe wait for the town crier asking around for an adventure to keep the game going. Eventually, this path leads you to success and we should not scold ourselves during the rhythm of downtime in the game.
Everyone is where they are because they walked there.
In the story above, one hero specializes in survival skills, knowing how to track in the wooded realm, discerning between healing and poison mushrooms, and navigating using the stars. Another character specializes in keeping a sharp blade and not backing down from a fight. We cannot spend our energy envying the hard earned skills of others. There is a cost to specialize in anything worth doing and that cost is, by definition, not specializing in another skill. Every hero is there because they walked there. You are where you are because you walked there and your skills are needed on any team, whether in a relationship, in parenting, in your career or any group. Dungeons and Dragons vary the party’s skills so that they accomplish any quest by the hands and minds of many.
The warrior who fights back darkness weilds more fear than the evil itself.
As your characters first start out, you may encounter a pack of feral wolves, or a grumpy ogre guarding his cave, or maybe a hideous rat that tries to steal away your supplies. Then you travel further and find the evil becomes more organized, such as a marauding band of orcs, or systemic attacks from flying imps. However, the battle peaks while discovering that the enemy behind all of the brute force is a corrupt law master, using cruel cunning to deceive the townspeople. Or maybe a rogue wizard poisoning the vegetation in order to establish her as the dominant economy in the region. However, the band of fighting travelers braves the night and hunt down the villains. What makes our heroes so great is they are not necessarily law abiding, peace keeping polite citizens. They are just as quick to slash and burn, use brute force or cunning magic as the enemy. Of course, the principles differ – the villain wants to eventually use up the people around them, the heroes protect and defend against wickedness. Times of evil summon the bravest warriors.
So, wherever you find yourself today, grab your hard earned skills, a couple comrades, and ask yourself, “What lures you to adventure out of the security of your local village?” Roll the die, and participate in writing the story of your life.